Seymour Papert
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Software & Languages
Seymour Papert designed LOGO as a computer language for children. Initially a
drawing program, LOGO controlled the actions of a mechanical
"turtle," which traced its path with pen on paper. Electronic
turtles made their designs on a video display monitor.
Papert emphasized creative exploration over memorization of facts:
"People give lip service to learning to learn, but if you look at
curriculum in schools, most of it is about dates, fractions, and science facts;
very little of it is about learning. I like to think of learning as an
expertise that every one of us can acquire."
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